AI Insights · Timothy · July 2021
Top 5 Otome Games on Android in Central America Q2 2021
Discover the performance trends of the top 5 Otome games on Android in Central America during Q2 2021, including downloads, revenue, and active users.
In Q2 2021, the top 5 Otome games on the Android platform in Central America showcased varying performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into the popularity and financial performance of these games.
Dangerous Fellows:Otome Dating by StoryTaco.inc saw a steady pattern in weekly downloads, starting strong with approximately 9.7K in late March and peaking at around 10.9K in early April. However, there was a noticeable decline towards the end of the quarter, ending June with around 6.7K downloads. The game's weekly revenue fluctuated, peaking at $391 in mid-April and dipping to $198 in early June. Active users remained relatively stable with a peak of 30.6K in mid-May before slightly declining to approximately 27.1K by the end of June.
Love Story ® Romance Games from Webelinx Games exhibited an upward trend in both downloads and active users. Weekly downloads increased from about 2.8K in early April to nearly 5K by the end of June. The game's revenue also showed growth, reaching a peak of $164 in late May. Active users climbed steadily, starting at around 4.2K in late March and reaching 7K by the end of June.
Chatlinx Otome Love Story Game, also by Webelinx Games, experienced modest growth in weekly downloads, starting at 1.4K in early April and ending with approximately 1.9K in late June. Revenue saw a minor peak of $64 in late May. Active users fluctuated but ended on a high note, increasing from 1K in late March to around 1.3K by the end of June.
My Candy Love : Otome Sim Game by Beemoov Games had a more stable performance with weekly downloads ranging from 1K to 2.1K throughout the quarter. Revenue peaked at $548 in late March but saw a decline to $259 by the end of June. Active users remained relatively consistent, averaging around 15K to 18K throughout the quarter.
Nocturne of Nightmares from Genius Inc showed a gradual decline in both downloads and active users. Weekly downloads started at 1.2K in early April but dropped to around 400 by the end of June. Revenue remained minimal, with a peak of $57 in early April. Active users followed a similar trend, decreasing from 1.2K in early April to about 533 by the end of June.
For more detailed insights and data, visit Sensor Tower.